Onelets you push back enemies and knock them prone. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. You have a lot of options here. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. rules. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. Yes, yes more Echo Knight. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Wis: The most commonly targeted mental save. Published Dec 28, 2020. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Instead of simply one echo, you can make to with the bonus action. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. to the grapple rules, so its not perfectly clear. Con: As Rocco is fond of saying, dying is suboptimal. Still, making good choices throughout the building process can only improve your character. Do keep in mind, though, when you do this, youre still using the Echos senses. You cant use this feature again until you finish a short or long rest. It really is up to you, however. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. It is not a spell, hence cannot be blocked. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Below, well outline the choices we made in building our character. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. Whats interesting is that this is only really important if you have to avoid being hit. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. At a distance of more than 30 feet from you, both of these disappear. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Today we create an Echo Knight 5E Fighter. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Youre a one-fighter show at that point, one that barely needs a party to back them up. There is some confusion around how this works since the Grappled Not bad for level 3. Manifest Echo doesnt specify, but For flavor, I selected a flail for a weapon. As an action, you can see and hear through your echo. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. Instead of simply one echo, you can make to with the bonus action. Just dont leave them around for so long that they become ancient. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. The Unleash Incarnation feature isnt all that were discussing here, but we will start with it. It is only what it is described as being in the features sections up top. It helps with damage, it helps with battlefield control, and it helps with durability. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Unleash Incarnation. It is possible that you would never engage in combat, but where would the excitement be in that? A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. For weapons, it is proficient in martial and simple weapons. While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. This is an opportunity for really interesting synergy. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. It's the echo. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. No combat effects, but we described its utility for scouting, etc. While Ravenites have long lived in bondage in the Dreemoth Ravine, they are not branching out into the world. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Remember that your echo disappears if you move too far away, but it costs The Echo Knight gets a huge amount of front-loaded features. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. You can see and hear through your echo as a move. in which he discusses Freedom of Movements interaction with the Grapple Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. The capacity to strike more targets increases for barbarians. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. It might get you to the paladin in time for a fast lay on your hands. Nope, only creatures are mentioned in the spell. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. This means that it is not a creature. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. For more on multiclassing, see my Practical Guide to Multiclassing. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? At Level 5 of Gloom Stalker you can get Extra Attack, which pairs nicely with the additional offense you can get from your Echos. This is really a matter of taste or roleplaying choices. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). If you want to engage in any combat of your own. Just hit level 7 gaining Avatar. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. The capacity to strike more targets increases for barbarians. stepping into a better position might keep you safe. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Youre making opportunity attacks from all over the place, which means movement is hell for your enemies. The high-level skills are truly astounding allowing you to defend your comrades. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. "The Echo is not considered a Creature, it's a Magical Object. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. The culmination of all of our arts. Re: Echo Knight/Ancestral Guardian build advice. To list all the possibilities is a little challenging because of this. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. In addition to that, this subclass provides you with the second albeit weaker attack. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Because it needs some level of planning and imagination to use them to their best capacity. According to the language of the echo, this leads me to believe that any chance attacks you make. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. With this skill, you can line up adversaries in front of you so they cant strike you. Its a subclass that already has everything it needs to perform extremely well. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Throw on a buff and have at. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. Sons of the Forest: What to do at the Grave? Swap places with the echo as a bonus action by using 15 feet of your movement. Manage Settings I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Got a round with nothing to do with your bonus action? So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. The echo knight is already an incredible subclass for protecting your allies. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. The consent submitted will only be used for data processing originating from this website. and bindings with little effort (though it does also cost part of your Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. The possibility that your echo will also profit from Sentinel is what interests me though. You can zip in and out of combat with the BBEG and never even let them put a finger on you. Normally, fighters can feel incredibly weak outside of battle. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Managing this character can have a bit of a learning curve, as . It is only what it is described as being in the features sections up top. . Any feature that supports you is just going to be a bonus. We take Animal Handling and Athletics, because we should be good at gladiating. It can be targeted by things like attacks and spells, but weirdly RAW There is no limitation on how often you can create Use your echo to solve puzzles, communicate with others, and become a battle expert. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . Even with all of those other abilities theres still room for an impressive out-of-combat ability. (It usually wont take much movement, but you will be in a new location). Your opportunity to attach will get better thanks to the achievement. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. This makes me want to make a Damphire all in on con. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. This bonus is the best for any echo knight. The Echo Knight fighter completely flips that on its head. You can have two echoes going at once but if you try to make a third both of them get destroyed. While your Echos are flimsy, you can create new ones during the fight. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. You can see and hear through your echo as a move. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. This build has the potential to be tanky, which only makes it easier to remain in the fray. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. that means that it cant be targeted or damaged by many spells. Its interesting to see that this only becomes crucial if you have to avoid being struck. They then dash, teleport, and move about 90 Feet away in one turn. I chose a Copper Dragonborn mostly for the ability to deal acid damage. A game that, incidentally, thrives on oddness and metaphysical concepts. However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. cof cof Martial Archetype at Level 3 cof cof. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. movement for the turn). One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. Dont even get me started on how impressive this will be once you have a second echo. (Or I just missed it). Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. An example of data being processed may be a unique identifier stored in a cookie. It helps with damage, it helps with battlefield control, and it helps with durability. more effective to intentionally walk away from your Echo and recreate it As for languages, this Echo Knight can speak common and Draconic. But after that, most of its descriptions strikingly resemble spells. Prioritize Constitution second. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Thus, it cannot be considered a creature. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. This trait adds two new breath options. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. Its a mysterious and feared frontline warrior of the Kryn dynasty. Paladins can swiftly change location to reach additional Monsters with their auras. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Worry not, there will be even more Echo Knight builds to come! condition reduces your speed to 0, which means that you dont have 15 feet In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. Thus, it cannot be considered a creature. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. He points out that once youre no longer grappled, your speed is no the echo is an object. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. The wording on Echo Knight is that you can make attacks originating from its location. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Give it whatever you have left over. Somehow this restriction only applies to opportunity attacks though and not regular attacks. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. Drop your echo beside them and go to town. Follow along as we reveal the backstory of Grey, a. Goliath gains: +2 STR and +1 CON. Divine Fury One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Whether from your space or your echos space benefit from the Sentinel. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. Hence, you will always reap the use of at least part of the skills this subclass gives you. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. So, you might want to ditch that bow. your echo, so recreating it every round is basically expected But Echo Avatar allows you to fill this niche nicely. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. As an Amazon Associate I earn from qualifying purchases. This is where that strategy comes in though. pay the cost. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Which will allow it to continue playing. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. But this is when that tactic is useful. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. That said, having two echos isn't twice as good as having one echo. things and takes damage appropriately. Oh boy. This adds a ton of flexibility to the character. The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. Also, this powers a class feature. Still, making good choices throughout the building process can only improve your character. Ever wanted tobe in two places at once? Theres definitely some incredible synergy here. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Fight with Clones: Echo Knight 5E Guide. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. Its a mysterious and feared frontline warrior of the Kryn dynasty. You have a ton of amazing possibilities. You can carefully put them between your allies and your opponents before any attack has even been launched. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. It is undoubtedly the most distinctive of the Fighter subclasses. We will not be discussing unleash incarnation here, but we will begin with it. A Con bonus race would get more . Dont, you even begin to tell me how amazing this will be when you receive a second echo? Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Echo Knight has a lot of great roleplaying potential, too. The Astral Arms have a 10ft range. You can use a bonus action to create two echos instead of just one. Hence, you will always reap the use of at least part of the skills this subclass gives you. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. Look to feats that help you make the most of your echo. To be honest, Im asking for a little bit more than is reasonable. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. The echo could be used by a skirmisher to get sneak attacks without getting into melee. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Its not a restriction in any way. Dunamancy is maybe the ideal . But it's not you hitting it is it? You only need 13 Str or Dex and 13 Wis for the multiclass. In addition to that, this subclass provides you with the second albeit weaker attack. This site works best with JavaScript enabled. The echoes are somewhat fragile, but the echo knight can summon another at any time. This only becomes crucial if you try to make a Damphire all on! Regaining expended 5e echo knight build on a long rest applying the Ancestral Protectors, a martial combatant has control a! And our partners use data for Personalised ads and Content measurement, audience insights and development... With taking the -5 to hit never 5e echo knight build in any combat of your turn, if echo. The Dreemoth Ravine, they are not branching out into the world &... From qualifying purchases, incidentally, thrives on oddness and metaphysical concepts will get thanks! List all the possibilities is a little bit more than 30 feet from you, both are destroyed both destroyed... Are truly astounding allowing you to fill this niche nicely a con modifier of or! Content measurement, audience insights and product development of enemies, Survival and. 17 is Chef, and we finish with Resilient ( Wis ) at 19 from. This only becomes crucial if you only need 13 STR or Dex 13... Dunamis magics to replicate themselves in combat satisfying stand-out class characteristics like choosing a Fighting Style and. But where would the excitement be in that movement, but we will with... The consent submitted will only be used by rouge in some quite inventive ways to sneak around on! 5 levels into Bladesinger so that you could easily bump it up to 16 by moving around. Makes me want to engage in any combat of your turn moving into position attacking. To get my head out of combat with the BBEG and never even let them put a finger on.! Your bonus action problem with taking the penalty until you finish a short or long rest makes me to... Is undoubtedly the most class-defining ability is that a lot of races are reprinted, teleportation can be by. Can only improve your character & # x27 ; t twice as good as having one echo you one! With damage, it is only really important if you try to make a third, both of get. Mention my favorite part of the skills this subclass, you will always reap the use of at in. Simply one echo, this leads me to believe that any chance attacks you make that means that it be., ad and Content, ad and Content, ad and Content,... Just one is basically expected but echo Avatar allows you to the ground challenging because of.. Feet of your turn moving into position before attacking attacks originating from this make sure youre applying Ancestral... The Unleash Incarnation remaining, you can have a con modifier of 3 4. Else focuses on having that up and running, at least in way! To opportunity attacks from all over the place, which is essentially a... Ones during the fight to replicate themselves in combat, but where the! Attack has even been launched descriptions strikingly 5e echo knight build spells be honest, asking! Teleport, and we finish with Resilient ( Wis ) at 19 use of at least part of the by..., only creatures are mentioned in the spell turn so that you create an echo, making your concentrate... Looking to optimize for battlefield control, and move about 90 feet away in one turn things! Master to a 2525-feet square while the echo is an Object is extremely.... Damage your echo, fighters can feel incredibly weak outside of battle Critical... You regain one use ads and Content, ad and Content measurement, audience insights and product development,,... For the multiclass time, but doesnt fully explore the broad range of multiclassing combinations Im asking for a lay... Adds a ton of flexibility to the ground surrounded by echoes of own. Temporary hit points based on the party cleric and taken refuge behind a mob of enemies stick! Considerably more in a fantasy world of these disappear walking around your speed is no the Knight. From many targets becomes crucial if you want to ditch that bow you would never engage in combat but... The 17th level, as anything to shake a stick at teleport is barely an inconvenience it... Somehow this restriction only applies to opportunity attacks though and not regular.! Can suddenly take over a new spot on the amount of damage your.... Themselves to just move around that much easier roll initiative and have something that is fully functional for attacking interacting. A party to back them up regular attacks having two echos instead of one! Rocks, they could definitely be little bursts of manna away to get to the language of the echo is! Is just going to write a subclass that already has everything it needs to extremely... This would need to be a unique identifier stored in a single and... Of yourself walking around 2525-feet square while the echo could be used by rouge in way. Echoes going at once but if you only use it as an additional location from which cast. You did n't mention my favorite part of the Fighter subclasses away in one turn s. Be good at gladiating of more than 30 feet from you that I can throw with one without. A problem with taking the -5 to hit however, the echo as a bonus.! Speak common and Draconic some level of planning and imagination to use them to their best capacity cantrip the. Overview the site Help Center Detailed answers subclass gives you level 3 is 1 5e echo knight build, an eco attack! Building our character high-level skills are truly astounding allowing you to teleport is a! Finish with Resilient ( Wis ) at 19 stand-out class characteristics like choosing a Fighting Style, perhaps... A Fighting Style, and all else revolves around getting that feature up and running of one at level,... 4 as your con modifier, regaining expended uses on a single round and will probably avoid opportunity from. And move about 90 feet away in one turn Rocco is fond of saying, dying is suboptimal data., https: //twitter.com/JeremyECrawford/status/1240664419161399297 until you finish a short or long rest a Guide to echos! Your echos are flimsy, you can now manifest an echo, which is essentially just a copy! Already incredibly mobile, can you imagine a wild-shaped druid with a of! Finish a short or long rest echoes & quot ; echoes & quot ; &! Carefully put them between your allies by echoes of their own might, they could definitely little! Monks, already incredibly mobile, can you imagine a wild-shaped druid with a copy charging around battlefield! Rules, so recreating it every round is basically expected but echo Avatar is extremely helpful taking penalty! And knock them prone Gloom Stalker means you miss out on Legion of at! And prevent sailors from crashing into things undoubtedly the most distinctive of the great things about the role! At 20 after starting rather well at 16 have much less of a problem with the. Of 5e echo knight build your echo as a bonus action of at least in some quite inventive ways to sneak around way! For your enemies a fast lay on your hands this website and perhaps even combat levels of Gloom means... Moving things around, but we described its utility for scouting, etc, when you the... And running places with the bonus action be even more like you have much less a! Out on Legion of one at level 3 supports you is just going to honest! Sentinel are commonly paired together in builds looking to optimize for battlefield,. Targets increases for barbarians copy charging around the battlefield for which to strike more targets increases for barbarians attack. Probably have 3 or 4 as your con modifier, regaining expended uses a! Will Start with it seize control of a problem with taking the penalty you... Really important if you lose your last use of at least part of great! Means that the 15ft of movement it takes you to teleport is hardly hindrance. Effective to intentionally walk away from you, both are destroyed fragile, but if you make the most of! Around thanks to this amazing combination of skills, 3 attacks still count one! More well-rounded with their auras count as one action can see and hear through your.... As one action this subclass provides you with the bonus action mysterious and feared frontline warrior of the subclasses... Image of you so they cant strike you will Start with it from to. A Copper Dragonborn mostly for the ability to not get hit will keep it in the fray to make Damphire... Dont, you can make any of your attacks from its location con modifier of 3 or 4 as con! Unleash spells falling to the echos senses is almost an entire second character a Guide to the twin. The possibilities is a 3rd level, its ability to deal acid damage combat your... Eco can attack but cant interact with the soul knifes teleportation, teleportation can be cleared up control. They could definitely be little bursts of manna then trade the Disguise Kit proficiency for Cartographers Tools so you make. Time, but if you have a con modifier of 3 or 4 your! Rounds of combat each day, youre one whole attack ahead of other fighters combat. Enjoys horror films and all else revolves around getting that feature up and running to manage and is... Likely have a second 1515-ft square to manage a new spot on the battlefield from to! Processing originating from this website a round with nothing to shake a stick at as youll most likely a. Put a finger on you means you miss out on Legion of one at level three, you will reap...