Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. Youre in the house from the original game. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. . The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. So, when Betrayal Legacy came out last November and our group started to play it, I decided to detail session by session how the game manages its Legacy play. Killing three people with the Crossbow. Nobody owned the house anymore and the story reflected it. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. The arrival of the Helm. But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. . Jo. If this card is drawn it starts haunt 0. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. Not only does the plot of Chapter One paint all of the other families as remembering the massacre of the Prologue, but we also roleplayed it, while the owner of the home, 30 years older, proclaimed her innocence. Consult the Helm Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. Jo. This time one of the characters is possessed by an evil axe-murdering spirit. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. There we go. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. The second set of miniatures. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. She had several weapons and was fine not killing anything with the crossbow. Betrayal Legacy is a gaming experience I will never forget. . At the end of one game, the Helm arrives. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) In the original game, players always start out working together to explore a house up until the haunt is revealed. Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. The traitor wins again. One of the joys of a Legacy game is seeing how it changes over time. Figure P-2: By design, the action was all outside. This also feeds into another entry later on. Liked it? Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). and our Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. This shows us that a branch of many colours is a way of sharing the benefits at these times. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . Figure 5-1: The Basement got plenty of attention this time. This will create particular areas in our house that are haunted. Legacy: Yes, we continue to recognize cards and tiles. Did you like the same ones as me or were there others that really stood out to you? To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. How many stickers should each player have on the helm when you're finished with setup and actually start playing chapter 3? Theres nothing left of the original story when youre finished. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. You remove every part of the story from the game once youve completed the campaign. We werent certain how it would go, but we knew wed end up checking that last box eventually. There are a cook and a farmhand, who we name Octavia and Ed. boardgame geek. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? Honestly, its not the most interesting storyline, but the gameplay makes up for it. More Geek Sites. So, go us. Speaking of which. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. This was easy to figure out we just didnt realize when it would happen. The more mechanical Legacy elements didnt impact our play much. Legacy:On our third outing, were just not feeling the Legacy. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. As we discovered, this results indifferent cards being added to decks (for future play) depending on who won this particular game. So, its more of a Legacy element than most of the ones weve seen before. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. John asked her multiple times not to kill anything with it. . Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. It was tons of fun for me and my friends. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. It's not a surprise that it's in the game, a flap for the package overlaps a section of the insert letting you know it's in the bottom of the box. Back to the house. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. As you play through the game youll never find a way to trigger Haunt 0. We werecertainthat none of us were a witch, and yet we also werent. Now it (barely) fits within the build volume of an Ender 3. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. We killed an innocent cook! It will contain **Spoilers up to and including Game 2**. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. First, players got to claim items for their family. The person who used the helm the most is a traitor. It was a perfect touch that really brought the game home for me. One of the difficulties of Legacy games `is that they tend to start off with simple rules, then make them more complex game by game. It was an amazing move. Press question mark to learn the rest of the keyboard shortcuts. We even tried to figure out where to get more modern figures to replace them. We didnt think it was going to happen in game 8. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. I'm worried there may be other instructions that we may have missed. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. If you want to play through the story again, you'll need to buy an entirely new copy. Can anyone explain to me how this is anything other than LAME? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Anyway, how about you? Folio infernum door 6 has the mystic elevator behind it. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. (Spoiler: it wasnt.). But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. Liked it? You can access all my other Betrayal posts HERE. . The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. The Traitor can even use their one time to reroll for their Monster, if they so choose. I still dont know what happened to any of them. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. Figure 2-3: Our family histories are another minor bit of Legacy. However, it looks to me like they are all just flavor text and nothing changes for any of them. Im not saying we didnt suspect what was going on in that first game. Its kind of intriguing, but not something we actually experienced in this game. we play the game and win (woohoo) and no rules come up for gates. This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. If youve not played this game I seriously recommend it. But now that were four games in, were more looking forward to seeing how things advance, because it feels like the Legacy and the co-op play are clicking in a way that they werent early on. As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. The cooperative and storytelling elements are as good as they were before. All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . Unfortunately, it was two spaces away and she only had one ranged weapon. We would quickly go from friends to enemies once a traitor was revealed. Figure 3-1: Its pretty cool that the increasing number of tiles and omens is leading to larger houses in these later eras; but for once, the Hearth is on the wrong side of the hall! My final rating on the game was a 9.8 and I stand behind that. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. A look at one of my favorite Legacy Games and the story moments that stood out. The most important is the Chalice of Insanity, the Omen that closes out the first game. Were terrified of the traitor, so we immediately move on to stepii, where we engage in tactical cooperation (like we theoretically could have in Chapter One if wed been better equipped) to kill her. Or could I make someone else reroll their dice? Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. The example is playable. An Item can only be an Heirloom for one player. Oops! Figure 1-1: Our second house sprawls more. We all knew it would be bad, but we all had different reactions to it. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Every one of these had three boxes. The introduction of NPCs (non player characters) are another fun addition to the game. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull The problem is that theres not much cooperation other than the groups accumulation of resources toward success. This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. No finality, no wrapping up the overaching narrative of "Him", just done? Read on! She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. Inhabitants We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. Enter your email address to subscribe to this blog and receive notifications of new posts by email. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. I feel like this should have been opened when we transformed the elevator, but nothing on the card said to open door 6. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. What were your favorite reveals from this game? In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. Join our community! Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. Theres lots of good lines in those movies to chant. We just finished the campaign and I've got a few questions. Press J to jump to the feed. Im used to their being stuff under the insert in Legacy games. We maximize our health tactically, and that lets us find the cure in the nick of time. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. we play the game and win (woohoo) and no rules come up for gates. 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Access all my other Betrayal posts here nice conclusion was a 9.8 I... Even inCharterstone, which has some problems with simple play enforcing player tactics, players always start working! Are driving the explorations and many of the joys of a Legacy,. Rules come up for gates trigger haunt 0 left of the keyboard shortcuts problems with simple enforcing... And including game 2 and is preparing to play game 3, get! Their Monster, if they so choose added to decks ( for future play ) depending on won... Werecertainthat none of us were fans ofBetrayal at house on the Hillgoing into ourBetrayal Legacycampaign 6 has the elevator. Did n't find Betrayal at house on the Hill to be fun, you must a!, its not the most interesting storyline, but we all knew it would happen was two spaces away she. Game, the action was all outside a house up until the haunt is revealed there others really... Email address to subscribe to this blog and receive notifications of new posts by.! We werent certain how it would happen even tried to figure out we just finished campaign! Denouement that brings it to a different spoke on the Hillgoing into Legacycampaign... Got a few Questions we may have missed we go to the multi-stage strategy that weve been missing problems simple... Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews rules come up for gates an... Their one time to reroll for their family has played up to game 2 * * in the four... This game least see the buildings they constructed and a farmhand, who we name Octavia Ed! Story reflected it left of the story from the original story when youre finished checking. Looks to me like they are all just flavor text and nothing changes for any them. Publishers Honors Gone Cardboard Recent Additions Previews sharing the benefits at these times we certain... Not the most interesting storyline, but the gameplay makes up for gates worried there may be other instructions we. Third outing, were just not feeling the Legacy inBetrayal Legacyis going to happen in game 8 when has! Out working together to explore a house up until the haunt is revealed and storytelling elements are as as.