New comments cannot be posted and votes cannot be cast. Players: 2-4 Just did a sample 4 player playthrough. Once his attack is complete, the next strongest units are Player B’s Crystallines. We all hope you enjoyed the quiz and if you weren't one of the lucky winners - don't worry. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. Playing Time: 90 Minutes Players: 2-4 Age: 12+ Nexus Ops is a light-medium science fiction war game. Rules/rulebook: A+, 10/10 would read again, etc.People rag on Fantasy Flight rule books a lot, but I've had some pretty good experiences with them lately (including selling my copy of *Arkham Horror, but I digress...).I cracked open the rule book for the first time while Casey was sorting his miniatures, and we were playing within 5 minutes.Setup is easy.You don't need to know about combat until a few turns in.etc.We missed the rule about battle losers getting a consolation Energize card, but otherwise everything has been carried out according to the easy-to-read rules. Nexus Ops is a board game of fierce sci-fi battles and fantastic alien creatures in which two to four players control factions of corporate troops and strange life forms on an alien moon. Super quick (for a war game) and with different objectives every game. At the beginning of this review, I compared Nexus Ops to Starcraft. Players are vying for control of a mineral-rich alien moon, embattled in a tooth-and-nail fight for survival. Conclusion:I don't like war games.I don't like miniatures games.I bought Nexus Ops on some sort of whim - which I honestly never do! 91 talking about this. Both players can play battle energize cards, but only the aggressor can claim Special Mission or regular victory cards. Videos Featuring This Game. No exception for the standard rules. Copying or reproduction of content on this site without the express permissions of GUG are prohibited. So instead, you just say stuff like "move your human meatshields here.. and you'll see why later". Nexus Ops took everything I loved about Starcraft and put it into a board game. This is a special space that rewards the player who controls it. On that note, there are two editions of the game: the original, from Avalon Hill (Hasbro), and the Fantasy Flight Games second edition. The rubium dragon's special attack can ONLY be used if it is NOT in a contested hex. When opposing units encounter each other, a battle happens. Nexus Ops (Charlie Catino, 2005) is a two to four player game which plays in an hour to an hour and a half. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. These abilities make the game more tactical, add to the thematic integration, and they prevent it from feeling “same-y.” Instead of each unit just being a generic monster, they each have a bit of personality. My progress in the game is not tied to your losing. Basically, we are talking about a 2 to 4 player tile game in which players represent various interstellar corporations fighting for control of a mineral rich moon. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. It’s too bad, really, although if you decide to track down a copy (which you totally should), you can get it fairly inexpensively. I think we might have had the offense claim more than one battle reward from a single battle. I've played with friends and hosted this game at conventions. Nexus Ops is a board game, designed by Charlie Catino and released in 2005 by Avalon Hill. Where Starcraft gets bogged down with too many mechanics systems at play, Nexus Ops is smooth and clean. You can think of it as a much cut-down Twilight Imperium with a large helping of Axis & Allies and a dash of Settlers of Catan. Nexus Ops is a board game of fierce sci-fi battles and fantastic alien creatures in which two to four players control factions of corporate troops and strange life forms on an alien moon. Secondly, the center space of the board is known as the Monolith. Recommended Ages: 12+ Time to Play: 90 minutes. factories on them, which can be harvest by certain unit types (basically the three cheapest units, which are exactly those that cannot enter the center hex = "Monolith"). Reply to this topic; Start new topic; Recommended Posts. Each hex tile is a certain land type—Rock Plains, Crystal Spires, Liquifungus Forests, etc. Check out Nexus Ops reviews, ratings, specifications and more at Amazon.in. This category only includes cookies that ensures basic functionalities and security features of the website. Fast & Free shipping on many items! The reason why is because the game uses VPs and doing specific tasks on mission cards gives you VPs. This website uses cookies to improve your experience while you navigate through the website. Excellent, once again. If you play 15mm science fiction games, Nexus Ops should be a no-brainer. To explain why some units are stronger than others, I should first discuss how combat works. Check it out! Contact us chevron_right. Nexus Ops Review - At first glance, there is little that is particularly ground-breaking about Nexus Ops. That's not exactly generous, but I figure that once I get another dozen or so plays in (and have taught it to all the different groups with which I play), my copy of Nexus Ops will find its way to the monthly bazaar. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Looking at the units involved, Player A’s Lava Leaper is the strongest unit (see unit list above). All cards are sleeved in FFG sleeves. Nexus Ops is a light-medium science fiction war game. It has a modular hexagonal board, really good looking translucent minis (in the Avalon version they glowed in the dark! It’s interesting, too, to see the different ways players will strategize. In Nexus Ops, two to four players control factions of corporate troops and indigenous life forms on an alien moon. Nexus Ops is a light-medium science fiction war game. Join our community! I give it my utmost recommendation. Combat only lasts one round. The Rock Striders, for example, get extra movement when moving to or through a rock plains space, and the Rubium Dragons have a “Plasma Breath” ability that can attack an adjacent enemy unit before the Battle phase begins. You play across from your partner, and at the end of your turn, you may (if you wish) pass a card to your partner. Year Published: 2005. At twelve years old, I fear Nexus Ops is getting overshadowed amidst the current industry boom. Mid game I will keep calling it other 'ium's. After we tried the team variation, we refuse to play the original again. But I can say that those who care about theme should be at least satisfied - it IS a miniature game, after all! Theme and artwork: The art on the hexes is a little busy, but the hexes are thick, so I guess that balances out.The theme is generic sci-fi... not too engaging, but you'll probably be calling your units by type, as their names are directly tied into their functions (and the conditions on certain victory point cards).As you guys have probably figured out, I'm pretty indifferent about theme. Nexus Ops ; One Player Options? As OP, I am hoping to try both the 3p, 4p, and 2v2 versions ASAP! Players have three “home” hexes from which they begin the game. It takes 12 to win, and the way you get most of them is by winning battles. Press question mark to learn the rest of the keyboard shortcuts. That’s pretty much it, although there are a few other facets of the game I’d like to touch on. 112 talking about this. Followers 0. Necessary cookies are absolutely essential for the website to function properly. You also have the option to opt-out of these cookies. It is self-contained, so your ~$40 investment will get you all you need for excitement with you and 1-3 others!Players: Two sessions of two (all new players)Length: 45-60minutes (played to 10vp, rather than 12)Session specifics: I eeked out a victory against Casey in the first game, after convincing him to attack something that would end of giving me my final victory point!Then Joe creamed me like 10-3... What's new/fresh: I liked the mix of economy and combat. All players have six different units they can choose from. I've mastered the art of gaining an early lead and then letting them beat me back to my home base so I can easily blitzkrieg from home and score the second half my points easily. Player A now has to remove a unit from battle. In my above example, let’s say that one of Player B’s Crystallines rolled a hit (five or six). The FFG version is easier to find today, though. Deployment Phase: He may purchase and place new units as well as play “Deployment Phase” Energize … He could choose to remove his Rubium Dragon, since it has already done its attack by this point, but this would mean losing a very powerful, expensive unit. How is it length wise? I like to play with the variant where the secret mission cards are public, but it's also a lot of fun when you have the ability to pass your partner one card per turn (no secret sharing though). Unlike OP I am a fan of area control games (Warrior Knights, Ikusa, Wallenstein all very good to me), and I think this is probably the best 3 player area control game I've ever played. Players control competing futuristic corporations that battle … Nexus Ops avoids the slow buildup of many/most DoaMs and gets the players at each other almost right away (no hourlong marshaling of forces or engaging with neutrals first). Publisher: Fantasy Flight Games Let me illustrate. At the start of the game, each space receives a face-down exploration token with some special reward for the person who discovers it. Nexus Ops leaves all kinds of room for alliances, so there is a nice bit of metagame involved, too.
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